Map

Players may have interest in the following locations…

    

    

Green boxes and text are points of interest for Oliver

    

Blue boxes and text are points of interest for Lia

    

NB:  Not all linking routes are shown; routes shown may not be the most expedient

Cheat Sheet for Lia

Mundo Zargo

▪Mundo Zargo System

   ▫ Mundo Zargo Mainworld

        ● Class A Colony (important but not the Octant Capital)

         ● Haugh is current Governor 

         ● Aston

         ● Zayaire

         ● Adler

         ● Vizier Farbello

         ● Lexi

         ● Attended a Party

         ● Visited a giant facility hidden on a farm 

  

New Zargland

▪New Zargland System

   ▫New Zargland Mainworld

         ● Octant Capital

         ● Spanial’s planned next stop

         ● Deliver parcel here

         ● South says this is where Haugh is going

  

Zarg’s World

▪Zarg’s World System

   ▫You can get to the restricted system from here

   ▫Hid missiles on an asteroid

   ▫Zarg’s World Mainworld

         ● Lia’s Current Location

         ● Class A Colony (important but not the Octant Capital) 

         ● South Walker-Kane

         ● Martell Bartman-Jira

         ● Previously visited Gravport with Kwint to get the Hopper manual

         ● Bought a pretty smelling mineral

   ▫Loyalists’ Rock

         ● Small Outpost

         ● Barney Taxis

         ● Collected Parcel from Ag Bureau

  

Zargholm

▪Zargholm System

   ▫Zargholm Mainworld

        ● Hasn’t featured in the story so far

         ● Class B Colony

         ● Also named by Overlord Zarg after himself

  

Converting distance to time

N-Space

▪On arrival at a new system, ships mostly spend 2-5 Cycles getting from where they exited Hyperspace to the planet.

▪On departing the planet, most ships spend 1-2 Cycles getting to where they can jump out. 

▪Actual times vary with the ship’s N-space acceleration capability

▪Departure times are relatively consistent for a given ship, unless the planet in question is inside its star’s Safe Jump Zone

▪Arrival times can vary considerably based on jump accuracy and navigational factors

  

Hyperspace

▪The baseline formula for estimating time in Hyperspace (in Cycles) is <distance> / (1.2x<FTL-speed>)

▪The big bulk freighters run by the Mercantile Bureau usually run at a speed of 1.0

   ▫The PC’s have so far had the luxury of speedier travel than that

▪One of the ways a small tramp freighter like Spanial maintains a competitive edge is it’s FTL Speed – FTLx2.3

▪Being a courier, the Snark class Oliver was travelling in originally was FTLx3.0 to FTLx2.0 depending on distance.

▪The Maldemar sloop has a speed of FTLx2.5 for Jump-1 (red routes in the diagram) and Jump-2 (orange routes in the diagram) and FTLx2.0 for Jump-3 (green routes).

▪So, if one were travelling from Witnish to Zargonia in the sloop:

   ▫You’d see it was a green, Jump-3 route, making the FTL speed x2.0 

   ▫You’d plug the values into the formula => 25.4 /(1.2 x 2.0)

   ▫= an estimated 10.6 Cycles in Hyperspace

   ▫Plus N-space time

  

Versioning

▪2020-07-18

   ▫First version

▪2020-07-18v2

   ▫Added Foofor

▪2020-07-25

   ▫Added distance between Pristine and Captree

▪2021-03-25

   ▫Added ships of Interest

   ▫Added Newerth

   ▫Added Nonoop

   ▫Updated Adal

   ▫Updated Mundo Zargo

   ▫Updated New Zargland

   ▫Updated Pristine

   ▫Updated Russell’s World

   ▫Updated Zargonia

   ▫Updated Zarg’s World

▪2022-01-21

   ▫Re-formatted for new site

  ▫Added keys to map

  ▫Added Marissa Starr to Captree

  ▫Moved Samuel Kort

  ▫Added Envoy Solomon

  ▫Added Zebulon Station

  ▫Added Snow Lake

  ▫Added Purpleton

  ▫Added Crystal Coast

  ▫Added Tropica City

  ▫Added Nonoop System Classification

  ▫Added last seen Maldemar 732 location

▪2023-11-23

   ▫New Key Graphic