C-137: Maldemar 732 (N-Space to Zarg’s World)
The next cycle, Oliver begins work on IT Project #72, the last one on his list.
He goes about his usual routine, sleeps and rises in Green Shift on 211.440, just in time to join Alan in Control as the ship docks at Zarg’s World Highport.
Zarg’s World is an A-class Colony world situated in the Goldilocks zone of a yellow main-sequence star. Tidally locked to its star, the stellar point (closest to the star) is a blisteringly hot mountain range surrounded by a boiling sea, while the antistellar point (farthest from the star) is a solid block of ice almost a kilometer thick. Between them in the twilight zone is deep sea covering most of the globe with strong currents and huge waves. The main Downport is sited on a thick block of pack ice toward the anti-stellar point. The 85,000 inhabitants of Zarg’s World – small by A colony standards – are scattered in small communities across the planet in varied locations from the hot mountain mines to the frozen starport to the undersea arcologies to the floating village of Gravport.
The atmosphere is unbreathable, and mildly toxic as well as being devoid of oxygen. Gravity away from the settlements is just under half standard.
The Highport itself is constructed out of the moonlet that naturally orbits Zarg’s World, and no large, artificial station has been put in orbit, so instead of being stuck to the side of a large space station, what usually happens with Maldemar 732, the ship is nestled into a docking frame on the side of a giant space rock.
Is there anything Oliver wants to do before the ship docks with the Highport?
No, nothing he wants to do before.