8-607: Cold Case
Kort responds carefully, “I think that our employer would be very unhappy if I let you open that case.”
Jennie completes the jump calculations and the FTL drive spools up. The image of the gold ship on the screens is obscured by the jump distortion as the ship begins the return journey to Zarg’s World, leaving this strange system behind.
Wrap Up
This is the end of Module 8, Cold Case.
XP
A long module…and so worth potentially a bit more XP than usual
Lia receives 8 XP for:
- Positive interactions with Kort and the crew
- Getting the ship through the Customs Check
- Engaging with and completing the side-quest to get the Hopper manual
- Getting the Hopper operational without anyone being injured
- Investigating the wreck and recovering goodies and clues as to what happened and without anyone (or everyone) being killed
- Bonus XP for figuring out the Yarg involvement from the clues before going anywhere near the wreck
GM Favourites
- Reasons for not opening the container when she had the chance to do so (hence the Star)
- Interaction with Ipan and Gregar after the Hopper incident
- Lia getting to show off by figuring out it was the Yarg so early
- That Lia’s an adventurer with no idea about weapons
- Her excitement about the aliens
Squeee! This is a richness of XP! I have no idea what to do with it…
I am extremely glad you enjoyed many things. I also enjoyed many things. 😁