3-200: In the Hallway of Argyle’s Lodge XXII
FYI, Chris is still in the Entertainment Room, Alan seems to have wandered off into one of the side rooms. Dicard is standing in the hallway where he was holding a torch to help Oliver pick the lock, but now its beam is pointing somewhat uselessly through the doorway.
Given you say ‘carefully’, shall we interpret this as taking Extra Time (as per B346).
Extra Time: Taking more time than usual for a task (as specified by the rules or the GM) gives a bonus to a noncombat action: 2x as long gives +1, 4x gives +2, 8x gives +3, 15x gives +4, and 30x gives +5. For instance, taking a work day (eight hours) to do a one hour task would give +3. GURPS 4th Edition Basic Set pg 346 |
The standard time taken to search for traps is 60 seconds; how much time would you like Oliver to take?
FYI, the appropriate skill in Oliver’s case is a PER-based Lockpick roll at -3 (the usual skill is PER-based Traps skill, which defaults to Lockpick-3 or PER-5), so Oliver’s unmodified target number is 9.
Let me know how careful he is being and give me a roll.
I’ll take x4 and aim for 11…
Rolling…
11