3-163: In the Pipe Run of Argyle’s Lodge IV
Chris frowns, looks dubiously at the short length of tunnel behind the two of them that’s line-of-sight to the Claymore.
“No, I’m good. But, ” he gestures toward the cable, “aren’t you the sneaky tech guy? Can’t you disarm it?”
Oliver doesn’t have to roll against Curiosity to not randomly play with the dangerous mine, but I do think he might want to know what’s around the bend in the tunnel…
I’m going to get you to roll a Curiosity Control Roll in order to turn around and go back without at least looking a bit further into things.
(Just to be clear, that doesn’t mean if he fails he has to ignore the mine and go look.)
This may help:
The one time I roll a 15…
“I’ll have a look but I’m only good at electronics…” I’ll take a look at the device. 9 on perception base 13. As I’m looking: “I never did traps or demolitions, just computers and wires… hopefully this thing behaves similarly…”