3-132: In the Common Room of Argyle’s Lodge III
As the liquid came from above, let’s say it’s on his right arm and part of Oliver’s chest.
About half the floor inside the Common room is now on fire, which is expanding. It will be under Oliver’s feet next round. The ceiling in the centre of the room is a roiling ball of flame and is pumping out a truly impressive amount of heat.
There are shouts from the others to get out of the room and to help get Oliver out of the room.
Oliver is about 2m from the door.
Options include (there may be others):
- Remove the heavy coat – because it’s big and bulky cold weather gear, Oliver can get it off in 3 seconds taking his time, 2 seconds with a DX roll (to remove it quickly without burning himself) or 1 with 2 DX rolls (one roll to unbutton and unzip it in one round and one to get it off while it’s on fire without burning himself)
- Beat at the flames with his hands – 1 second and 1 DX roll per attempt
- Drop and roll – 3 seconds per attempt, DX at +3 (recommend you don’t do this where the floor is on fire)
Oliver will take 1d-4 damage from his partially alight clothing each round he fails to remove it.
Any character standing in flame for part of a round will take 1d-3 damage, and any character standing in flame for a full round will take 1d-1 damage per round. [B433]
I will run out to the Foyer and yell “Extinguisher! Extinguisher!” ~ Remembering I threw one into the room earlier.
I will then drop and roll in the foyer. With a base roll of 13 vs a base dex of 11… so I pass by one unit?
While I’m burning to death, what are the death rules of this campaign? How likely are we to die? Do we have some level of plot armour or is death just a “Yeah, well you would’ve died, so you’re dead.” Type thing?
https://sites.google.com/site/dominionspace/play/HowDoWeWantToPlay
Yeah I went through the handbook, my mistake.
GURPS combat can be quite dangerous. Compared to D&D it’s similar at low levels, and as your characters reach high levels, it’s still like being at first level but now you have better stuff. If you want a movie comparison, it’s Heat not Avengers. I don’t know if you’ve seen the new Blade Runner movie, but the combat in that struck me as very GURPS-like; infrequent, fast and deadly.
Following on from the bit in the handbook to which I think you’re referring; any of those options might be possible.
Yeah, I like harsh worlds. DnD does strike me as a bit lenient as the game goes on. That’s the point of a “heroes” game though.