3-126: Back In the Foyer of Argyle’s Lodge XVIII
You can see some of the furniture in the room as per the diagram:
- A couch
- A table in the corner with some boxes, papers and bits and pieces of equipment on it
- A computer desk and chair
It’s difficult to see what’s over on the right-hand side without exposing yourself to the turret.
The centre of the room looks clear at a quick glance.
You toss the torch in and it lands pretty much as you hoped.
Chris will do a pop-up attack through the doorway the round after you kick the flare; that will give you enough time to clear the doorway safely without falling over each other.
I have positioned everyone on the diagram.
If you’re happy with that, you can roll DX to kick the flare, give me a second roll in case your first roll screws up and you have to avoid accidentally exposing yourself to the turret, burning your foot or bumping into Chris or something. I’ll roll Chris’s attack.
12 on roll 1
11 on roll 2
Base 11