Fast-Talk
IQ/Average
Defaults: IQ-5 or Acting-5.
This is the skill of talking others into doing things against their better judgment. It is not taught (intentionally, that is) in school; you study it by working as a salesman, confidence man, lawyer, etc. In any situation that calls for a reaction roll, you may make an Influence roll against Fast-Talk instead; see Influence Rolls (p. 359).
If you have Fast-Talk at level 20 or better, you get +2 on all reaction rolls where you’re allowed to talk!
Note that Fast-Talk differs from Acting (p. 174). In general, Fast-Talk is used to get someone to make a snap decision in your favor, while Acting is used for long-term dissimulation. However, there are situations in which the GM could allow a roll on either skill.
A successful roll also allows you to predict the possible outcome of a course of action when you are negotiating, or to choose the best approach to take.