Proposal: Star Spends Codified

Updated 2023-11-03

So I’m thinking of the following uses for player stars:

 Stars  Buys
  1*  Spend one star for advantage on your roll – before it’s rolled.
  1*  Spend one star for a re-roll of any roll – the re-roll result applies (but you may continue to spend stars for more re-rolls).
  2* [+ 1*]  Spend two stars to affect your success or any reaction roll outcome by one level (eg Critical Failure becomes Failure; Failure becomes Success, Success becomes Critical Success), one additional star for every level after the first. 
  1*  Spend one star to affect a quantity roll of yours to either minimum or maximum; a common example of a quantity roll is damage, but might include such things as value of treasure or number of mooks encountered.
  1*  A GM Hint – spend a Star for a hint if you’re really stumped.
  1*+  Something Nice – affect the world so that something non-dice related goes the player’s way (subject to GM approval/fiat – we’re talking plausible changes to reality, not instantiating the impossible) – GM will rule for number of stars based on context.
  6 ******  Spend 6 stars to buy a character point for your character – expenditure must be justified. 
  +1*  Spend and additional star to affect a roll for or by someone else where ‘your roll’ is specified above.

 

2 Responses

  1. Oliver Starr says:

    Sounds good to me!

  2. Lia Silver-Rose says:

    I endorse these options! I particularly like the 5 *** one, that sounds funky. 😀

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