- Character Creation
- General House Rules
- GURPS Rules Reference
- B015 – ST Damage
- B031 – Identities
- B051 – Empathy Advantage
- B059 – High Manual Dexterity Advantage
- B120 – Self-Control for Mental Disadvantages and Control Rolls
- B142 – Light Sleeper Disadvantage
- B169 – Familiarity
- B174 – Acting Skill
- B187 – Diplomacy Skill
- B195 – Fast-Talk Skill
- B214 – Piloting Skill
- B221 – Spacer/Crewman Skill
- B268 – Weapon Statistics
- B292 – Improvement Through Study
- B328 – Recovering from Fatigue
- B345 – Task Difficulty
- B346 – Taking Extra Time
- B347 – Degree of Success or Failure
- B348 – Contests
- B365 – Evaluate Maneuver
- B391 – Turn Sequence
- B420 – Effects of Stun
- B426 – Missed Sleep
- B428 – Afflictions
- B433 – Making Things Burn
- B462 – Vehicle Statistics
- B473 – New Inventions
- SS015 – Sensor Arrays
- SS044 – Space Operations, Comm/Sensor Arrays
- UT019 – Sizes of Power Cells
- UT022 – Computers
- UT024 – Head-Up Display (HUD)
- UT073 – Meal Pack
- UT083 – Gecko Adhesive
- UT087 – Fire Extinguisher (TL9)
- UT119 – Elecrolasers
- UT164 – Electric Stun Wands
- UT178 – Counterpressure Vacc Suits
- How do we want to play?
- Ship Operations – Hyperspace Jumps