The electrolaser holdout ring is designed as a concealable weapon of last resort, able to avoid weapon detectors, taking the form of a bulky jewellery item, usually worn on the index or middle finger.
The weapon itself is a miniaturised version of a holdout electrolaser, designed to operate of a non-rechargeable custom binary A-power cell, whereas the usual holdout electrolaser operates from a much larger B-cell.
In order to evade weapon detectors, the power cell is disconnected for usual operation – with the chemical components of the cell separated. In the disconnected state the ring has +10 to Holdout rolls to avoid detection as a weapon by weapon detectors. (Note: To conceal the ring itself apply +2 to Holdout for the item’s size, per the riles for Holdout skill [B200].)
Before firing, the user must take a Ready action to activate the ring by twisting the top bezel. It then takes 1 second (one combat round) for the power cell to charge (the wearer is made aware of it’s readiness by a tingling sensation in the band.) The ring can then be fired by touching a small stud concealed in the design.
In the armed state, the ring has it’s usual +2 size-based bonus against weapon detectors. Once armed, the ring can be made ‘safe’ by twisting the top bezel back, increasing the Holdout bonus to +3. However, the +10 bonus cannot be restored until the cell is reloaded.
Reloading is fiddly requires at least an improvised tool, and takes 60 seconds with one of the custom-made cells (100 Money each.)
Some models are available with a single lethal shot by turning the top bezel in the opposite direction. On such models, the setting can be altered by taking a ready maneuver to do so.
Electrolaser Holdout Ring
Dmg | Acc | Rng | Wt | RoF | Shots | ST | Blk | RCL | Cost |
---|---|---|---|---|---|---|---|---|---|
HT-2 (2) aff linked 1d-3 burn |
1 |
10/20 |
nil/1A |
1 |
3 (60) |
1 |
– |
1 |
5,000 |