4-120: Returning to GRRAS
He doesn’t have to do the box-knocking-over thing, but stalls to a point where Dicard says, “I can’t believe you want to stay on this ship one moment longer than you need to.”
Dicard is, as he often does, looking queasy because he’s had to use the Zero-G corridor quite a bit for the departure arrangements and has obviously had enough of this small metal box that makes him sick.
Oliver is able to get copies of everything, he thinks. He was also somewhat assisted in that Erin and Alan had to secure the ship into ‘park’ mode.
Presently the crew, their gear and a trolley-load of exercise books and Argyle’s computer are clustered in the Snark’s main airlock, ready to disembark.
Give me a PER roll; Oliver may note something…
Wrap Up
This is the end of the module Return to GRRAS.
XP!
Oliver earns 3 points of XP for cracking some of Argyle’s stuff, having an interesting conversation with the Commissar and exploring the game world and its inhabitants a bit.
I’ll resolve his PER roll at the start of the next module.
There may be a short hiatus while I plan the next module.
No worries, gives me time to spend XP and work on my Ishbaal sequel.