3-247: The Argyle Notebook – Wrap Up


This is the end of the module The Argyle Notebook.

XP!

3 points for:
  • getting into the lodge
  • exploring most of it
  • defeating the traps and turrets
  • getting out alive
  • successfully recovering various objects
1 point for:
  • amusing and entertaining role play
Plus however many *stars* you earned along the way.  These can be traded at a 10:1 ratio for XP or saved and used as emergency deus ex machina points.
   
 

1 Response

  1. Oliver Starr says:

    Wew! Go team!

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