3-247: The Argyle Notebook – Wrap Up
This is the end of the module The Argyle Notebook.
XP!
3 points for:
- getting into the lodge
- exploring most of it
- defeating the traps and turrets
- getting out alive
- successfully recovering various objects
1 point for:
- amusing and entertaining role play
Plus however many *stars* you earned along the way. These can be traded at a 10:1 ratio for XP or saved and used as emergency deus ex machina points.
Wew! Go team!