3-201: In the Hallway of Argyle’s Lodge XXIII
Searching carefully around the room with his torch and the flare light from the doorway, it’s quite difficult to spot if there might be a tripwire here. However, the false ceiling appears to have been altered to fit around a large drum-like container with a pair of double doors built into it. In most of the rooms the ceiling is white, but here it has been painted black, making the doors more difficult to make out. This seems to be a duplicate of the Common Room trap, but Oliver can’t determine whether it is armed or not at this time.
His burns throb a little at the thought of it…
First order of business is remove the flare from the room.
Is the trap in the center of the room?
If so, I want to go around the north side of the wall, crawl over the table and inspect the equivalent of the computers tower for any leads running off it that don’t look normal for a computer of its type.
I roll 11 and 8 if i need rolls.
Oh and I tell Dicard it’s dangerous and nobody else should risk themselves coming in.