3-125: Back In the Foyer of Argyle’s Lodge XVII
Chris nods, readies his shotgun.
- How are you going to light the room with the torch?
- Are you trying to kick the flare anywhere in particular?
- Will you be exposed in the doorway at any point?
- What do you want Chris to do in co-ordination with you, and should he aim before firing?
- Where do you want Alan and Dicard?
- I’ll need a DX roll for the kick, and give me a second roll, just in case.
– I’ll throw the torch with an underarm throw where I let the torch roll out of my hand with only a small application force, in an attempt to have the light facing towards the turret in the corner.
– What furniture and I dealing with? I’m trying to have it far enough away so the turret will take a second or so to switch between the flare and Chris.
– Ideally not, but if it’ll increase my chances of success with positioning then yes.
– I want him to peek about half a second after I place my kick, hopefully giving the turret time to aim away from him. No aim, safety over damage. I’ll verbally communicate this.
– Wherever, they’ll just clog the doorway if they’re too close to us. Covering our back just in case?
– Roll 8 against DX. 9 for the second roll. 10 for a third, just in case.