3-003: Outside Argyle’s Hunting Lodge II

It might be possible for Oliver to use laptop or PDA to pick a digital lock, but he will suffer an Improvised Equipment penalty of -5 (ref B345).

The wall looks fairly thick and made of concrete, although the crawler does have the big scoop on the front.  Cristopher can try an IQ-based Forced Entry roll (= Skill Level of 9) to assess the chances of ramming through it (or someone else may have a better skill, maybe Alan’s driving (IQ-based again)?)  The gate part of the wall is a sliding section made of metal bars with four sturdy rails and a light mesh between them.

Richard can try a Perception or Observation roll too (no modifier), while he is looking at the wall.

Is Richard going to shrug and draw his pistol?

Also
As you folk have already done some play (met up, not killed each other, made it to GRRAS, met Frederick and your two fellow crew members) everyone can have 6XP.



7 Responses

  1. Oliver Starr says:

    I’ll make sure all my gear is in my bag, putting away anything I was using. I’m not drawing my weapon, I’m sitting down looking uninspired.

    “I’m not confident, he’s clearly well defended, he’s already pissed off and he’s asked us to leave. Considering we’ve been threatened I fear if we don’t do that soon we’ll end up as victims of a turret-quality check.”

  2. Christopher Uddin says:

    I remember discussing that Christopher was given a pistol for this mission. I must not have added it to my character sheet. Is this correct?

    Christopher rolls a 12 of the required 9 for forced entry check.

    Christopher:”Have any of you broken into a mans home before? They will do all manner of things to protect what is important to them. And this, this is no ordinary man. Or ordinary home”

  3. Richard Dicard says:

    //How do I roll lads? I don’t own the GURPS books
    //at any rate:
    //1d6=2
    //3d6 = 7
    //1d12 = 3
    //1d20= 14
    //1d8=7
    //Also what does 6 EXP give us? :O

    For now I’ll ready my gun in a non threatening, but ready sort of way.
    Its not holstered but nor am I aiming in a high stance checking corners.
    Sort of deal

  4. Alan Halcyon says:

    Alan will assess the gate part of the wall (rolling 9) and try to judge if the crawler will go through it without significant damage if i asses that it cannot I will go along with the assault with the team readying my pistols letting Christopher lead the way and keeping a look out for security cameras or the like.
    Also what are we doing for ammo count and such for combat?

    Alan – ” Well this is just a fantastic day ain’t it” while checking and readying his pistols.

    • Oliver Starr says:

      3d6 Roll-Under Style.
      Skill Score of 10: Roll a 9 = Succeed. Roll an 11 = Fail. Roll a 10 = I’m not sure tbh.
      I have most of the PDFology I can share at some point.

      You have a perception of 12 so your 7 is a success.

      DO NOT QUOTE ME ON THIS:
      We have 100pt Characters based on our stats, advantages, disadvantages and skills. 6 XP will make is 106 point characters. However, being gurps is designed to be as “realistic” as possible (for a space saga where we’re at war with lizards) we need to justify our ability to learn, improve etc.

    • Overlord Frank says:

      I see Alan has a 9mm listed on his character sheet; Alan has dual-wield so if he wants to take a second gun he can.
      Christopher is skilled in Pistol and Shotgun so he can have one of each.
      Oliver has his Electrolaser and 5 power cells.
      Richard also has an Electrolaser and is skilled in conventional pistol as well so can have one as well if he wants.

      Up to 5 clips or cells seems reasonable for Alan, Oliver and Richard (that’s 91 shots for Alan’s handgun and 900 shots for the beam weapons.)

      Cristopher can have as much ammo as he wants…because that seems to fit.

      I’ll post some standard-issue weapon (stats) you guys can have been given on the site over the next little while. Christopher (optionally Richard for Gun#2) can choose from them and you can change up later if you want. Is that reasonable?

      Down the track I’d like you guys to be more specific about equipment, but given we’re re-starting ‘in Medias Res’ we can be a bit flexible and assume your characters have been chosen for this mission because they have at least some idea what they’re doing and have brought some useful stuff with them to find a guy hiding out in a small fortress in the outback of a snow planet.

    • Overlord Frank says:

      On that, the earlier discussion about lockpicks for Oliver may be negotiable… make a lockpick roll for each skill.

    • Overlord Frank says:

      The 10 would be a success.

      Pretty much everything in GURPS except damage is 3D6 (which is various numbers of D6).

      Rolling rules (ref B343-8):- A roll of 3 or 4 is a always critical success
      – A roll of 5 is a critical success if your success chance is 15+
      – A roll of 6 is a critical success if your success chance is 16+
      – A roll of 18 is always critical failure
      – A roll of 17 is always a failure and a critical failure if your chance is 15– A roll of 10 more than your success chance is a critical failure (eg 15 if your chance is 5)

      Also, while we’re on the subject note that GURPS assumes that if you’re rolling for success, what you’re trying to do is already difficult. The average skill check with no modifier assumes that “A PC’s health, wealth, friends, reputation, or equipment are at risk…[or] a PC stands to gain allies, information, new abilities, social standing, or wealth.” (B343) If you’re rolling to complete a routine task with no stress there’s a +4 modifier.

      The non-quotable is correct, however given both the gap between last session and now and learning of a new system, I’m happy to be a bit flexible, at least initially. For example, Alan had a character re-jigging that cost him one of those XP points.

      Also, I did some calculations, and the trip from GRRAS to Pristine took 31 Cycles (it is 85 Light Years, after all), so that’s time you all spent cramped together in that little ship where I’m sure you were desperate to avoid each other’s company and practice some skills.

  5. Oliver Starr says:

    Either way I want to get in the crawler now.

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