B426 – Missed Sleep

 

The average human can function for a 16-hour “day.” He must then rest for an eight-hour “sleep period.” 
 
[Several advantages and disadvantages affect the duration of the sleep period]
 
Getting less sleep than your sleep period costs FP that you can only recover by sleeping.
 
Interruptions, noise, and [various disadvantages] can reduce the quality of your sleep. In game terms, your sleep counts as fewer hours – or none at all.
 
 

Staying Up Late

If you’ve been awake for more than your normal day (typically 16 hours), you start to get tired. You lose 1 FP if you fail to go to sleep, and 1 FP per quarter-day (usually four hours) you stay awake after that.
 
If you’ve lost half or more of your FP to lack of sleep, you must make a Will roll every two hours you spend inactive (e.g., standing watch). On a failure, you fall asleep, sleeping until you are awakened or get a full night’s sleep. On a success, you have -2 to DX, IQ, and self-control rolls. Those with the Slow Riser disadvantage (p. 155) get an extra -1.
 
If you’re down to less than 1/3 your FP due to lack of sleep, roll as above once per 30 minutes of inaction or two hours of action. This can be very dangerous!
 

Getting Up Early

If you sleep for less than your full sleep period, you’ll still be tired when you wake up. Subtract twice the hours of missed sleep from your day to determine how long you can stay awake. For example, if your sleep period is eight hours and you sleep only six hours, you’ve missed two hours of sleep. You will suffer the effects of staying up late after only 12 hours: your usual 16-hour day, minus four hours (twice your hours of missed sleep).
 

Recovering From Fatigue

 

You can only recover from fatigue caused by missed sleep by sleeping for at least one full sleep period. This restores 1 FP. Further uninterrupted sleep restores 1 FP per hour.

 

 

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