Advantages
3D Spatial Sense (10)
Brachiator (5)
Catfall (10) – subtract 5m from fall; Roll DX for Half Damage
Discriminatory Smell (15) – +4 For Smell Tests
Dominion Language (Broken) (2)
Extra Arm, Weak (0.25 ST) (5) – Grapple advantages (+2/+3)
Flexibility (5)
Fur (1) – Immune to sunburn
Night Vision 2 (2) – Ignore -2 darkness penalties
Parabolic Hearing (4) – Double Hearing distance, better noise filtering
Perfect Balance (15)
Sharp Claws (5) – Combat damage is cutting
Sharp Teeth (1) – Inflict thrust-1 cutting damage
Super Climbing 2 (6) – +1 Move when climbing
Ultrasonic Hearing (5) – Hear sounds above 20kHz
Payload (1) (females only) (1)
Disadvantages
Colourblind (-10)
Restricted Diet (-10) – Obligate Carnivore
Disturbing Voice (-10)
Sleepy (-8) – Felline like to sleep for about 2 shifts and wake for about 2 shifts. On their home world this corresponds to the periods around dusk and dawn.
Low TL 5 (-5)
Short Lifespan (0.5) (-5)
Social Stigma (minority group) (-10) – -2 to reaction rolls
Thalassophobia (-10)
Unusual Biochemistry (-5)
Wealth Poor (-15) – 0.2 wealth
Skill Bonus Summary
Felline’s Advantages and Disadvantages give the following skill bonuses.
Body Sense +3, Navigation (Sea, Air, Land) +3, Piloting +1, Acrobatics +1, Aerobatics +2, Free Fall +2, Navigation (Space, Hyperspace) +2, Climbing +6, Tracking +3, Escape +3, Erotic Art +3,
Artist -1, Chemistry -1, Driving -1, Diplomacy -2, Fast Talk -2, Performance -2, Public Speaking -2, Sex Appeal -2, Singing -2
Racial Skills
All Felline have at least 1 point in each of Climbing and Tracking skills. (+2 pts)