9-162: Argyle’s Lodge, Combat Turn 3


MetagameNarrative 

The Alpcow takes 1 point of damage.



The burn from Oliver’s elecrolaser add to the smell of singed fur that Oliver has smelled before in this room.
 
Oliver takes an Aim Action at the Alpcow with his elecrolaser pistol.  If he attacks next turn with the same combination of Target and Weapon, he gets to add his weapons’ Accuracy Bonus (+4) to the attack roll.

 
Is he holding the pistol in one or two hands?

Chris’ turn.  He has 1 Turn of Aim on the Alpcow.  He is holding a combat shotgun currently set on semi-automatic fire.  It has a full auto option but he will have to take a Ready action to switch modes and lose his aim if he does so.  He can fire up to 3 shots in semi-auto mode.
 
 
If you’d like, I’ll let you decide what Chris does.  Options include (but are not limited to):  All Out Attack, Regular Attack, Continue to Aim for more aim bonus.

Roll his attack if that’s what you think he should do (let me know if you don’t want to control other NPCs).
 


1 Response

  1. Oliver Starr says:

    Two hands.

    I think Chris would do what inflicts the most Damage, so he’d be firing three times, if that means an all-out-attack then so be it. Otherwise he’ll take the Regular attack.

    Oliver will do the same, firing as many times as possible.

Leave a Reply