I-227-Oliver: Spanial, Control (Captree N-Space to Jump Point)
“Seventy percent for something you’ve never done before, eh? You don’t really have a problem with self-confidence do you.
“Well, take us through it, so we can learn something, for sure.
“Ipan, let Oliver take your station and pay attention.
“Jennie, hold course, we’re just going about our totally routine and legal business.”
“Fourteen Moments to the intended jump point,” Jennie responds.
Ipan glances at Karmen, and then a little stiffly rises from the Comm/Scan station to Karmen’s right.
Oliver will need to converse with Jennie and possibly Gregar to get some technical information (we can just assume he does that unless you’d like to play it out for flavour.)
Then when it comes time to jump, Oliver will feed a precise pulse through the ship’s active sensor array that both mimics and interferes with the electromagnetic pulse produced by a ship when it goes into jump (and which a sufficiently savvy scan operator can use to figure out where the ship went.)
May I have three rolls please?
- One vs IQ as a default for Teaching to effectively explain what he’s going to do (if he chooses to do as Karmen has asked and explain what he’s doing)
- Two vs Electronics Operation (Electronic Warfare)
- One to help explain and one to actually do the thing
Happy to run with assuming he will do it efficiently.
IQ/Teaching = 10
Warfare Explanation = 10
Warfare Action = 6
I have warfare down as 16 and IQ as 13